re-show actors in SceneFlxState when showing scene
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@@ -20,6 +20,9 @@
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(set currentState (cast scene SceneFlxState))
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(set currentState.parent FlxG.state)
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(FlxG.state.openSubState currentState)
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// Re-show characters in case their actor sprites were moved in different scenes:
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(doFor =>name character currentState.characters
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(showCharacter character ReAppearance ->:Void {}))
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(cc))
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(method :Void cleanup []
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