put set and sky in bg layer
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@@ -107,7 +107,7 @@
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(set skySprite.cameras [camera])
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(set skySprite.x setSprite.x)
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(set skySprite.y setSprite.y)
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(FlxG.state.add skySprite))
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(.add (first spriteLayers) skySprite))
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(FlxG.cameras.remove flxMovie.uiCamera false)
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(FlxG.cameras.remove flxMovie.screenCamera false)
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@@ -115,13 +115,13 @@
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(FlxG.cameras.add flxMovie.screenCamera)
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(FlxG.cameras.add flxMovie.uiCamera)
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(set setSprite.cameras [camera])
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(FlxG.state.add setSprite)
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(.add (first spriteLayers) setSprite)
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(cc))
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(method :Void hideSet [:FlxSprite set :FlxCamera camera :Continuation cc]
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(FlxG.cameras.remove camera false)
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(FlxG.state.remove skySprite)
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(FlxG.state.remove set)
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(.remove (first spriteLayers) skySprite)
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(.remove (first spriteLayers) set)
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(cc))
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(method :FlxSprite drawLight [:FlxLightSource source]
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