put set and sky in bg layer

This commit is contained in:
2023-05-25 18:42:56 -06:00
parent 0d5e7e3dfd
commit 753dabecc5

View File

@@ -107,7 +107,7 @@
(set skySprite.cameras [camera])
(set skySprite.x setSprite.x)
(set skySprite.y setSprite.y)
(FlxG.state.add skySprite))
(.add (first spriteLayers) skySprite))
(FlxG.cameras.remove flxMovie.uiCamera false)
(FlxG.cameras.remove flxMovie.screenCamera false)
@@ -115,13 +115,13 @@
(FlxG.cameras.add flxMovie.screenCamera)
(FlxG.cameras.add flxMovie.uiCamera)
(set setSprite.cameras [camera])
(FlxG.state.add setSprite)
(.add (first spriteLayers) setSprite)
(cc))
(method :Void hideSet [:FlxSprite set :FlxCamera camera :Continuation cc]
(FlxG.cameras.remove camera false)
(FlxG.state.remove skySprite)
(FlxG.state.remove set)
(.remove (first spriteLayers) skySprite)
(.remove (first spriteLayers) set)
(cc))
(method :FlxSprite drawLight [:FlxLightSource source]