fix hollywoo set sprites loading on the fly

This commit is contained in:
2021-11-02 18:58:59 -04:00
parent 37fdb36376
commit 613e3cf4d2
3 changed files with 20 additions and 15 deletions

View File

@@ -1,19 +1,17 @@
(defNew [&prop :String set &prop :SceneTime time &prop :ScenePerspective perspective]
(defNew [&prop :FlxSprite setSprite &prop :SceneTime time &prop :ScenePerspective perspective]
[
:Map<String,Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite>> characters (new Map)
]
(super))
(super)
(add setSprite))
(method &override :Void create []
(super.create)
(let [setSprite (new FlxSprite 0 0)]
(setSprite.loadGraphic set)
(when (> setSprite.width FlxG.width)
(setSprite.setGraphicSize FlxG.width))
(when (> setSprite.height FlxG.height)
(setSprite.setGraphicSize 0 FlxG.height))
(setSprite.screenCenter)
(add setSprite)))
(when (> setSprite.width FlxG.width)
(setSprite.setGraphicSize FlxG.width))
(when (> setSprite.height FlxG.height)
(setSprite.setGraphicSize 0 FlxG.height))
(setSprite.screenCenter))
(method &override :Void update [:Float elapsed]
(super.update elapsed))