fix hollywoo set sprites loading on the fly
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@@ -1,19 +1,17 @@
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(defNew [&prop :String set &prop :SceneTime time &prop :ScenePerspective perspective]
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(defNew [&prop :FlxSprite setSprite &prop :SceneTime time &prop :ScenePerspective perspective]
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[
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:Map<String,Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite>> characters (new Map)
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]
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(super))
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(super)
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(add setSprite))
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(method &override :Void create []
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(super.create)
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(let [setSprite (new FlxSprite 0 0)]
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(setSprite.loadGraphic set)
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(when (> setSprite.width FlxG.width)
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(setSprite.setGraphicSize FlxG.width))
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(when (> setSprite.height FlxG.height)
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(setSprite.setGraphicSize 0 FlxG.height))
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(setSprite.screenCenter)
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(add setSprite)))
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(when (> setSprite.width FlxG.width)
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(setSprite.setGraphicSize FlxG.width))
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(when (> setSprite.height FlxG.height)
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(setSprite.setGraphicSize 0 FlxG.height))
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(setSprite.screenCenter))
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(method &override :Void update [:Float elapsed]
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(super.update elapsed))
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