Fix sets resizing when switching
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@@ -22,11 +22,14 @@
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(FlxG.state.add g))))
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(FlxG.state.add g))))
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(method :Void showSet [:FlxSprite setSprite :SceneTime time :ScenePerspective perspective :Appearance appearance :Continuation cc]
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(method :Void showSet [:FlxSprite setSprite :SceneTime time :ScenePerspective perspective :Appearance appearance :Continuation cc]
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(case appearance
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(FirstAppearance
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(setSprite.setGraphicSize FlxG.width)
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(setSprite.setGraphicSize FlxG.width)
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(when (> setSprite.height FlxG.height)
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(when (> setSprite.height FlxG.height)
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(setSprite.setGraphicSize 0 FlxG.height))
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(setSprite.setGraphicSize 0 FlxG.height))
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(setSprite.updateHitbox)
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(setSprite.updateHitbox)
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(setSprite.screenCenter)
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(setSprite.screenCenter))
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(otherwise))
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(FlxG.state.add setSprite)
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(FlxG.state.add setSprite)
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(cc))
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(cc))
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