swap characters in front/behind positions on speech
This commit is contained in:
@@ -44,11 +44,13 @@
|
|||||||
(- (case character.stagePosition
|
(- (case character.stagePosition
|
||||||
(Left
|
(Left
|
||||||
(set currentState.actorOnLeft character.actor)
|
(set currentState.actorOnLeft character.actor)
|
||||||
|
(set currentState.characterOnLeft character)
|
||||||
STAGE_LEFT_X)
|
STAGE_LEFT_X)
|
||||||
(LeftBehind
|
(LeftBehind
|
||||||
STAGE_LEFT_X)
|
STAGE_LEFT_X)
|
||||||
(Right
|
(Right
|
||||||
(set currentState.actorOnRight character.actor)
|
(set currentState.actorOnRight character.actor)
|
||||||
|
(set currentState.characterOnRight character)
|
||||||
STAGE_RIGHT_X)
|
STAGE_RIGHT_X)
|
||||||
(RightBehind
|
(RightBehind
|
||||||
STAGE_RIGHT_X)
|
STAGE_RIGHT_X)
|
||||||
@@ -75,16 +77,29 @@
|
|||||||
|
|
||||||
(method :Void hideCharacter [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character :Continuation cc]
|
(method :Void hideCharacter [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character :Continuation cc]
|
||||||
(when (= currentState.actorOnLeft character.actor)
|
(when (= currentState.actorOnLeft character.actor)
|
||||||
(set currentState.actorOnLeft null))
|
(set currentState.actorOnLeft null)
|
||||||
|
(set currentState.characterOnLeft null))
|
||||||
(when (= currentState.actorOnRight character.actor)
|
(when (= currentState.actorOnRight character.actor)
|
||||||
(set currentState.actorOnRight null))
|
(set currentState.actorOnRight null)
|
||||||
|
(set currentState.characterOnRight null))
|
||||||
(currentState.remove character.actor)
|
(currentState.remove character.actor)
|
||||||
(cc))
|
(cc))
|
||||||
|
|
||||||
(method :Void moveCharacter [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character fromPos fromFacing toPos toFacing :Continuation cc]
|
(method :Void moveCharacter [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character toPos toFacing :Continuation cc]
|
||||||
|
// Directors don't have to change the character, but FlxDirector does because that state determines
|
||||||
|
// where actors are drawn in showCharacter:
|
||||||
|
(set character.stagePosition toPos)
|
||||||
|
(set character.stageFacing toFacing)
|
||||||
(hideCharacter character
|
(hideCharacter character
|
||||||
->:Void (showCharacter character ReAppearance cc)))
|
->:Void (showCharacter character ReAppearance cc)))
|
||||||
|
|
||||||
|
(method :Void swapCharacters [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> a :Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> b :Continuation cc]
|
||||||
|
(let [noCC ->:Void {}
|
||||||
|
tempStagePos a.stagePosition
|
||||||
|
tempStageFacing a.stageFacing]
|
||||||
|
(moveCharacter a b.stagePosition b.stageFacing noCC)
|
||||||
|
(moveCharacter b tempStagePos tempStageFacing cc)))
|
||||||
|
|
||||||
(prop &mut :Null<Continuation> nextCC)
|
(prop &mut :Null<Continuation> nextCC)
|
||||||
(method onContinue [:FlxActionDigital continueAction]
|
(method onContinue [:FlxActionDigital continueAction]
|
||||||
(whenLet [cc nextCC]
|
(whenLet [cc nextCC]
|
||||||
@@ -135,18 +150,32 @@
|
|||||||
// TODO handle text messages, wrylies, off-screen, from-phone, etc. via (case type)
|
// TODO handle text messages, wrylies, off-screen, from-phone, etc. via (case type)
|
||||||
// TODO attribute on-screen dialogue to the character's stageposition
|
// TODO attribute on-screen dialogue to the character's stageposition
|
||||||
|
|
||||||
// When the actor is in the scene, check for an animation matching the wryly
|
// When an actor is associated with the line, check for an animation matching the wryly
|
||||||
// TODO allow sounds for wrylies, like the dispatch click
|
// TODO allow sounds for wrylies, like the dispatch click
|
||||||
(localVar &mut nameOnRight false)
|
(localVar &mut nameOnRight false)
|
||||||
(doFor =>actorName character currentState.characters
|
(case type
|
||||||
(when (= actorName speakerName)
|
((OnScreen character)
|
||||||
(case character.stagePosition
|
(case character.stagePosition
|
||||||
((or Right RightBehind) (set nameOnRight true))
|
((or Right RightBehind) (set nameOnRight true))
|
||||||
(otherwise))
|
(otherwise))
|
||||||
|
// If the character is behind another character, swap them so the speaker is front
|
||||||
|
(case character.stagePosition
|
||||||
|
(LeftBehind
|
||||||
|
~"swap left"
|
||||||
|
(swapCharacters ~character ~currentState.characterOnLeft ->:Void {}))
|
||||||
|
(RightBehind
|
||||||
|
~"swap Right"
|
||||||
|
(swapCharacters ~character ~currentState.characterOnRight ->:Void {}))
|
||||||
|
(otherwise))
|
||||||
(let [actor (the ActorFlxSprite character.actor)]
|
(let [actor (the ActorFlxSprite character.actor)]
|
||||||
(if wryly
|
(if wryly
|
||||||
(actor.playAnimation wryly)
|
(actor.playAnimation wryly)
|
||||||
(actor.playAnimation "neutral")))))
|
(actor.playAnimation "neutral"))))
|
||||||
|
((or (OffScreen actor) (VoiceOver actor) (TextMessage actor) (FromPhone actor) (Custom _ actor _))
|
||||||
|
(if wryly
|
||||||
|
(actor.playAnimation wryly)
|
||||||
|
(actor.playAnimation "neutral")))
|
||||||
|
(otherwise))
|
||||||
|
|
||||||
// Make a dialog box
|
// Make a dialog box
|
||||||
(unless dialogBox
|
(unless dialogBox
|
||||||
|
@@ -2,6 +2,7 @@ package hollywoo_flixel;
|
|||||||
|
|
||||||
import kiss.Prelude;
|
import kiss.Prelude;
|
||||||
import kiss.List;
|
import kiss.List;
|
||||||
|
import kiss.FuzzyMap;
|
||||||
import flixel.FlxSubState;
|
import flixel.FlxSubState;
|
||||||
import flixel.FlxState;
|
import flixel.FlxState;
|
||||||
import flixel.FlxSprite;
|
import flixel.FlxSprite;
|
||||||
|
@@ -1,11 +1,13 @@
|
|||||||
// Track which actors are in FRONT of the stage so actors can appear behind them
|
// Track which actors are in FRONT of the stage so actors can appear behind them
|
||||||
(prop &mut :ActorFlxSprite actorOnLeft null)
|
(prop &mut :ActorFlxSprite actorOnLeft null)
|
||||||
|
(prop &mut :Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> characterOnLeft null)
|
||||||
(prop &mut :ActorFlxSprite actorOnRight null)
|
(prop &mut :ActorFlxSprite actorOnRight null)
|
||||||
|
(prop &mut :Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> characterOnRight null)
|
||||||
|
|
||||||
(defNew [&prop :FlxSprite setSprite &prop :SceneTime time &prop :ScenePerspective perspective]
|
(defNew [&prop :FlxSprite setSprite &prop :SceneTime time &prop :ScenePerspective perspective]
|
||||||
[
|
[
|
||||||
&mut :FlxState parent null
|
&mut :FlxState parent null
|
||||||
:Map<String,Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite>> characters (new Map)
|
:FuzzyMap<Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite>> characters (new FuzzyMap<Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite>>)
|
||||||
:Map<FlxSprite,FlxScreenPosition> propsOnScreen (new Map)
|
:Map<FlxSprite,FlxScreenPosition> propsOnScreen (new Map)
|
||||||
]
|
]
|
||||||
(super)
|
(super)
|
||||||
|
Reference in New Issue
Block a user