diff --git a/src/hollywoo_flixel/FlxDirector.hx b/src/hollywoo_flixel/FlxDirector.hx index a75be90..a7853d4 100644 --- a/src/hollywoo_flixel/FlxDirector.hx +++ b/src/hollywoo_flixel/FlxDirector.hx @@ -5,6 +5,7 @@ using StringTools; import kiss.Prelude; import kiss.List; import flixel.FlxG; +import flixel.FlxBasic; import flixel.FlxSprite; import flixel.input.actions.FlxAction; import flixel.input.FlxInput; diff --git a/src/hollywoo_flixel/FlxDirector.kiss b/src/hollywoo_flixel/FlxDirector.kiss index 01a9082..3be63e7 100644 --- a/src/hollywoo_flixel/FlxDirector.kiss +++ b/src/hollywoo_flixel/FlxDirector.kiss @@ -5,7 +5,7 @@ (defAlias &ident flxMovie (cast movie FlxMovie)) (loadFrom "hollywoo-flixel" "src/hollywoo_flixel/Aliases.kiss") -(prop :FlxTypedGroup> spriteLayers (new FlxTypedGroup)) +(prop :FlxTypedGroup> spriteLayers (new FlxTypedGroup)) (var LAYER_MAX 8) (savedVar :Map lastSceneLabels (new Map)) @@ -62,7 +62,7 @@ // Create the sprite layers but don't add them until skipping ends (This is how I win) (doFor i (range (+ 1 LAYER_MAX)) - (let [g (new FlxTypedGroup)] + (let [g (new FlxTypedGroup)] (spriteLayers.add g))))) (prop :Map skySprites (new Map))