Fix nameOnRight for intercut scenes
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@@ -51,17 +51,21 @@ ADDCHARACTER "black" Right FacingLeft
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// Speaker name not being bumped to right side for stage-right actors while intercutting:
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// Speaker name not being bumped to right side for stage-right actors while intercutting:
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(preload
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(preload
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(newFlxSet "intercutSet" AssetPaths.whiteBackground1280x720__png)
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(newFlxSet "intercutSet" AssetPaths.whiteBackground1280x720__png)
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(newSceneFromSet "intercutScene" "intercutSet"))
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(newSceneFromSet "intercutScene" "intercutSet" Day Exterior))
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SETSCENE "intercutScene"
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SETSCENE "intercutScene"
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ADDCHARACTER "black" right FacingLeft
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ADDCHARACTER "black" Right FacingLeft
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INTERCUT [=>"white" basicSceneKey "black" "intercutScene"]
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INTERCUT [=>"white" basicSceneKey =>"black" "intercutScene"]
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(prop &mut speakerNameTextLeftX 0.0)
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(prop &mut speakerNameTextLeftX 0.0)
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{(delay 0.01 ->:Void (set speakerNameTextLeftX flxDirector.speakerNameText.x))(cc)}
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{(delay 0.01 ->:Void (set speakerNameTextLeftX flxDirector.speakerNameText.x))(cc)}
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NORMALSPEECH "white" "" "Testing line one"
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NORMALSPEECH "white" "" "Testing line one"
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{(delay 0.01 ->:Void {(assert (> flxDirector.speakerNameText.x speakerNameTextLeftX))})(cc)}
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{(delay 0.01 ->:Void {(assert (> flxDirector.speakerNameText.x speakerNameTextLeftX))})(cc)}
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NORMALSPEECH "black" "" "Testing line two"
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NORMALSPEECH "black" "" "Testing line two"
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{(delay 0.01 ->:Void (set speakerNameTextLeftX flxDirector.speakerNameText.x))(cc)}
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ONPHONESPEECH "white" "" "Testing line one"
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{(delay 0.01 ->:Void {(assert (> flxDirector.speakerNameText.x speakerNameTextLeftX))})(cc)}
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ONPHONESPEECH "black" "" "Testing line two"
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ENDINTERCUT
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ENDINTERCUT
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