26 lines
969 B
Plaintext
26 lines
969 B
Plaintext
This is a section of a Hank story. It's pretty much like a Knot in Ink.
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Line breaks define the chunks of this section that will eventually get sent to your game to process!
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Your Hank scripts will contain the static content of your game, but they can also insert dynamic content, even the result of complex haxe expressions!
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You can include choices for the player.
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* Door A looks promising!
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* Door B
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>>> 0
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Door A opens and there's nothing behind it.
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You can include choices for the player.
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* Door B
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* Choices can depend on logical conditions being truthy.
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>>> 0
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Door B opens but the room on the other side is identical!
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You can include choices for the player.
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* Door B
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* Choices can depend on logical conditions being truthy.
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>>> 1
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Choices can depend on logical conditions being truthy.
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* I don't think I'll use Hank for my games.
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* Hank sounds awesome, thanks!
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>>> 1
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Hank sounds awesome, thanks!
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That's the end of this example!
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These should all say 'mouse':
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mouse
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mouse |