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hank/examples/main/test2.hlog

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This is a section of a Hank story. It's pretty much like a Knot in Ink.
Line breaks define the chunks of this section that will eventually get sent to your game to process!
Your Hank scripts will contain the static content of your game, but they can also insert dynamic content, even the result of complex haxe expressions!
You can include choices for the player.
* Door A looks promising!
* Door B
>>> 0
Door A opens and there's nothing behind it.
You can include choices for the player.
* Door B
* Choices can depend on logical conditions being truthy.
>>> 0
Door B opens but the room on the other side is identical!
You can include choices for the player.
* Door B
* Choices can depend on logical conditions being truthy.
>>> 1
Choices can depend on logical conditions being truthy.
* I don't think I'll use Hank for my games.
* Hank sounds awesome, thanks!
>>> 1
Hank sounds awesome, thanks!
That's the end of this example!
These should all say 'mouse':
mouse
mouse