27 lines
1.0 KiB
Plaintext
27 lines
1.0 KiB
Plaintext
This is a section of a Hank story. It's pretty much like a Knot in Ink.
|
|
Line breaks define the chunks of this section that will eventually get sent to your game to process!
|
|
Your Hank scripts will contain the static content of your game, but they can also insert dynamic content, even the result of complex haxe expressions!
|
|
You can include choices for the player.
|
|
* Door A looks promising!
|
|
* Door B
|
|
> 1: Door A opens and there's nothing behind it.
|
|
You can include choices for the player.
|
|
* Door B
|
|
* Choices can depend on logical conditions being truthy.
|
|
> 1: Door B opens but the room on the other side is identical!
|
|
You can include choices for the player.
|
|
* Door B
|
|
* Choices can depend on logical conditions being truthy.
|
|
> 2: Choices can depend on logical conditions being truthy.
|
|
* I don't think I'll use Hank for my games.
|
|
* Hank sounds awesome, thanks!
|
|
> 1: I don't think I'll use Hank for my games.
|
|
Are you sure?
|
|
* Yes I'm sure.
|
|
* I've changed my mind.
|
|
> 1: Yes I'm sure.
|
|
That's perfectly valid!
|
|
That's the end of this example!
|
|
These should all say 'mouse':
|
|
mouse
|
|
mouse |